Getting Over It v1.9.8 APK (Full Game)

App Name Getting Over It
Size 140M
Mod Features Full Game
Latest Version 1.9.8
Update October 17, 2023 (6 months ago)
Get it On Google Play

Getting Over It: Master the art of frustration in this challenging climbing game, where persistence is your only path to success.

Getting Over It is a unique and gripping video game that tests players’ patience, dexterity, and determination in a seemingly impossible journey. Developed by Bennett Foddy, this game catapulted to fame for its unusual concept and minimalist design. The game’s objective is deceptively simple: players must guide a character stuck in a cauldron with a sledgehammer as their only tool to scale an intricate and treacherous mountain landscape.

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Getting Over It is a game that astonishes players with its minimalist aesthetic. The game presents a seemingly simple character – a man in a cauldron with a sledgehammer – and drops him into a surreal, abstract mountainous landscape. The simplicity of the visuals juxtaposed with the complexity of the gameplay is what makes Getting Over It a unique and compelling experience.

The game’s audiovisual elements are intentionally basic. There’s no background music, just the sound of the hammer’s clinking against various surfaces and Bennett Foddy’s commentary, which provides occasional insights, hints, and philosophical musings as players attempt to climb the mountain. This minimalistic approach creates an eerie and contemplative atmosphere that intensifies the emotional rollercoaster that is Getting Over It.


The game’s premise revolves around a seemingly insurmountable task – ascending a steep, treacherous mountain with only a sledgehammer as a tool. Players control the movement of their character’s cauldron and sledgehammer using a mouse, touchpad, or joystick, depending on the platform. The character can swing the hammer, push off surfaces, and use it as a foothold. The mountain is full of obstacles, overhangs, and tricky jumps that require precision and finesse to navigate.

The primary challenge in Getting Over It is the physics-based gameplay. Players must carefully plan their every move, as one wrong swing of the sledgehammer can send them tumbling back to the very bottom of the mountain. The game punishes impatience and rewards meticulous planning, making it a true test of both physical and mental fortitude.


Getting Over It is not just a test of gaming skills; it’s a lesson in perseverance. Players are bound to experience moments of frustration, anger, and even despair as they repeatedly fall, slide, and tumble down the mountain. However, the game’s unique design keeps players coming back for more. Bennett Foddy’s voiceover provides comforting and philosophical insights, reminding players that failure is a part of the journey, and the only way to succeed is to embrace it.

The game’s appeal lies in its ability to transform moments of exasperation into motivation. Every mistake is a stepping stone toward mastery, and every fall is a lesson learned. Getting Over It teaches players the value of persistence, resilience, and the satisfaction that comes from achieving something despite the odds.


One of the most distinctive aspects of Getting Over It is Bennett Foddy’s role as the narrator. Foddy provides a constant stream of commentary throughout the game, offering guidance, encouragement, and philosophical reflections. His calm and soothing voice often serves as a lifeline for players, helping them cope with the challenges and frustrations of the game.

Foddy’s commentary is both insightful and humorous. He shares anecdotes, quotes, and personal experiences, all of which add depth to the game and make it more than just a simple climbing simulator. His words help players connect with the game on a personal level, turning it into a shared journey of self-discovery and determination.


The sledgehammer, which is the sole tool for progression in Getting Over It, comes with a range of unique mechanics. Players need to master these mechanics to make progress. The hammer’s movement is based on realistic physics, making each swing, push, or pull a precise and deliberate action. The game requires players to understand the physics of the virtual world and how their actions affect the character’s movement.

Getting Over It also incorporates momentum and leverage, allowing players to use the sledgehammer’s movements to create force and propel themselves forward. This requires a profound understanding of the game’s mechanics and a high level of precision.


One of the game’s most fascinating aspects is the unpredictable nature of the mountain and the challenges it presents. The landscape is intentionally designed to be irregular and inconsistent, with no single guaranteed path to success. Players must adapt to the changing environment, which can involve navigating through narrow crevices, dealing with slippery surfaces, and performing gravity-defying jumps.

The unpredictability of the game keeps players on their toes, ensuring that each attempt is a unique adventure. This element of randomness makes Getting Over It both frustrating and addictive, as players never know what to expect next, adding to the overall challenge and intrigue.


Getting Over It became a sensation in the gaming community, leading to countless videos and live streams of players attempting to conquer the mountain. The game’s combination of challenge, frustration, and dark humor made it a hit on platforms like YouTube and Twitch. Players and viewers alike found amusement in watching others grapple with the same challenges they themselves had faced.

The game’s popularity also gave rise to a sense of community among players. Many players shared tips, strategies, and their own experiences with Getting Over It on online forums and social media. This sense of community made the game more than just a solitary experience; it became a shared journey of triumphs and tribulations.


Getting Over It is not just a test of physical skills but also an exploration of the philosophy of failure. Bennett Foddy’s insightful commentary often delves into the concept of frustration, the fear of failure, and the rewards that come from persevering through adversity. The game encourages players to embrace failure as an integral part of the journey, reinforcing the idea that progress is often the result of setbacks.

This philosophical aspect of the game has resonated with players on a deeper level, making Getting Over It more than just a game but a medium for introspection and self-improvement. It challenges players not only to master its mechanics but also to develop a resilient mindset that can be applied to real-life challenges.

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Getting Over It is a game that defies traditional gaming conventions. Its minimalist design, challenging physics-based gameplay, and the philosophical commentary provided by Bennett Foddy create a unique and memorable gaming experience. The game tests players’ patience, perseverance, and problem-solving skills, and it turns moments of frustration into opportunities for personal growth.

Whether players succeed in conquering the mountain or not, Getting Over It leaves them with a profound understanding of the value of determination and the philosophy of failure. It’s a game that lingers in the mind long after the cauldron-clad character has tumbled back to the mountain’s base, leaving players with an enduring lesson in resilience and the pursuit of the seemingly impossible.


  • Unique Gameplay Concept: Getting Over It challenges players with a distinctive gameplay concept where they control a character in a cauldron using a sledgehammer to navigate a complex and treacherous mountain landscape.
  • Minimalist Aesthetic: The game’s minimalist design combines basic visuals and simple audio, creating an eerie and contemplative atmosphere that enhances the player’s focus on the gameplay.
  • Physics-Based Challenges: Players must master precise and realistic physics-based mechanics, such as swinging the sledgehammer and using momentum and leverage to make progress.
  • Bennett Foddy’s Narration: The game features a captivating commentary by Bennett Foddy, providing guidance, encouragement, and philosophical reflections, making the game a shared journey of self-discovery and determination.
  • Unpredictable Terrain: The mountain landscape is intentionally irregular and unpredictable, keeping players engaged and requiring adaptability as they navigate through various obstacles.
  • Community and Streaming: The game’s challenging and often humorous nature has led to a strong community of players sharing tips, strategies, and their experiences on platforms like YouTube and Twitch.
  • Philosophy of Failure: Getting Over It encourages players to embrace failure as an integral part of the journey, fostering a mindset of perseverance that can be applied to real-life challenges.
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